Game Concept Design
In its most basic form, a game concept is the clear-cut idea you have for your game. You can also use it to market your game concept. Your game idea should be as specific as possible about the game and the process involved in making it. This covers the story, the artwork, and the game's business model. Concept art is a picture that expresses an idea or a particular appearance. It is frequently utilized in movies and video games to express a vision and establish the mood for the whole thing. Concept art offers a solid reference point that assists in bringing the project's creative team together.
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Game Concept Design FAQs
What is concept design in games?
Concept design in games is the theory of designing a game with the story, the art, and the ideas for it to follow to make money from users. The theories are tested and, most likely, updated as a result of playing them.
As such, the games are research instruments, and people studying design would benefit the most by creating their own games tailored to their own goals, beliefs, and potential customers’ needs. Indeed, while playing such games is a good way to learn about design, building them can teach you far more.
How to become a video game concept artist?
You can master the skills and obtain the expertise required to be a great video game concept artist with the correct amount of effort, devotion, and practice. If you apply for this type of position, a hiring manager will check for a variety of attributes in your application. Here are the 04 steps to become a video game artist:
- Get a degree in art.
While a bachelor's degree in an art discipline is not necessary for all video game concept artist positions, it can help you develop vital design abilities and demonstrate that you have proper art training. You can learn how to create figures on a two-dimensional sheet or screen that appear three-dimensional by studying light, shadow, composition, anatomy, proportion, perspective, and texture. You can also learn about artistic subjects and genres throughout history and cultures and develop your own artistic style.
- Experiment with design software.
A video game concept artist must be digitally literate in this day and age. Because many game developers utilize software to design and create game characters and worlds, a concept artist must be able to make digital renderings of their designs. Consider learning how to use graphics, editing, and effects to make yourself a more appealing job candidate. While sketching ideas on paper might be useful, digital drawing and painting can make your work more precise and portable.
- Create a portfolio.
A portfolio, or collection of your proudest professional-level work, is essential for promoting yourself as a game concept artist. Many firms request that job applicants present a portfolio along with their application. You can show potential employers your portfolio to demonstrate your style, originality, and expertise. If you're applying for a specific position, include pieces in your portfolio that demonstrate the subject matter and genre that the hiring business is looking for. Make sure to include any particularly stunning work, such as realistic mechanical and industrial concepts, in your portfolio.
- Work as a full-time employee
Applying for work in a video game company's art department will help you obtain valuable expertise in the video game art and production fields. It can also help you establish your portfolio and hone your artistic abilities. You might meet more experienced video game experts who can serve as mentors and provide references for other opportunities. You might also think about finding your own company and working as a freelance artist.
How much do video game concept artists make?
04 types of video game designers are:
- Visionary
A Visionary is a designer who focuses on player fantasy (the player's narrative and control in the universe) and self expression. The Visionary starts with feeling, asking questions like, "What's the player feeling right now?, What's the mood?, Does the player feel special?, or What's occurring in there?". When confronted with a hurdle, they ask these questions. Their advantages are as follows:
- World IP
- Narrative
- Concept
- Creative Direction
- Salesman
The Visionary is balanced by the salesperson. They are goal-oriented and entirely focused on the consumer while taking market trends into account. The questions people ask when they're struggling with anything are, "What are the goals of this?", "What are some instances in other games?". Their advantages are as follows:
- Game Analysis
- Pitching
- Unique Hooks
- Empath
From the player's point of view, the Empath complements the gameplay experience. They're all about having fun and can see the world via the player's eyes. "A great Empath can play through an experience a hundred times and imagine it's the first time they've ever seen it," Carrillo explained. "That's a really difficult ability to have, and to be honest, it's fantastic, especially if you developed the system." Their advantages are as follows:
- Tutorials
- Playtests
- Analyst
The Analyst designer is primarily concerned with system analysis as well as long-term challenge and depth. They are Empaths' immediate opposites. Everyone is presumably aware of who the analysts are. They consider games from a systems standpoint. They're generally interested in how systems interact with one another, whether the game is challenging enough, and whether there's enough depth. Their advantages are as follows:
- Tuning
- Monetization
- Hour-to-hour progression
What are the 4 types of video game designers?
04 types of video game designers are:
- Visionary
A Visionary is a designer who focuses on player fantasy (the player's narrative and control in the universe) and self expression. The Visionary starts with feeling, asking questions like, "What's the player feeling right now?, What's the mood?, Does the player feel special?, or What's occurring in there?". When confronted with a hurdle, they ask these questions. Their advantages are as follows:
- World IP
- Narrative
- Concept
- Creative Direction
- Salesman
The Visionary is balanced by the salesperson. They are goal-oriented and entirely focused on the consumer while taking market trends into account. The questions people ask when they're struggling with anything are, "What are the goals of this?", "What are some instances in other games?". Their advantages are as follows:
- Game Analysis
- Pitching
- Unique Hooks
- Empath
From the player's point of view, the Empath complements the gameplay experience. They're all about having fun and can see the world via the player's eyes. "A great Empath can play through an experience a hundred times and imagine it's the first time they've ever seen it," Carrillo explained. "That's a really difficult ability to have, and to be honest, it's fantastic, especially if you developed the system." Their advantages are as follows:
- Tutorials
- Playtests
- Analyst
The Analyst designer is primarily concerned with system analysis as well as long-term challenge and depth. They are Empaths' immediate opposites. Everyone is presumably aware of who the analysts are. They consider games from a systems standpoint. They're generally interested in how systems interact with one another, whether the game is challenging enough, and whether there's enough depth. Their advantages are as follows:
- Tuning
- Monetization
- Hour-to-hour progression
Why is game concept design important?
Game concept design is important because without a widely accepted theory of game design, it is difficult to detect good game design when it exists, and it is simple to overlook it during creation and critical assessment. How can a corporation know if a person is a good designer? How does it educate game developers? How does it demonstrate that its previous game was a failure due to poor game design?
The most important ramification of this lack of widespread knowledge is that it is all too easy to underestimate the usefulness and worth of game design. How can you justify investing time and money in game design if you can't study it as an educational discipline and there are no approved ways for measuring the return on investment of a game designer? How can you justify paying someone to concentrate solely on game design?
What are the 5 elements of game design?
05 elements of game design are:
- Conflict
A game must include some type of conflict to create a task for the player to overcome in order to be engaging. A physical obstacle, conflict with another player, or a problem to complete could be the challenge. Different sorts of conflict can be included into game-based learning. Designers can include a conflict that emerges with other players, pitting learners against one another. A problem that all players must work together to conquer can also be used to create a sense of collaborative learning.
- Strategy and chance
Strategy-based games provide players a lot of power in the form of decisions they can make that effect game play or their chances of accomplishing the goal. Games that rely largely on chance, on the other hand, place the player in a highly reactive position with little control over the outcome. Serious games should incorporate both strategy and chance into their design for the optimal learning delivery.
- Aesthetics
Most experienced game developers would agree that aesthetics are constantly rated as a high appeal area. Aesthetics have the ability to draw people into a game on their own. Visuals are a great tool for engaging players and immersing them in the gaming experience. Aesthetics are an important aspect of the gaming experience. The temptation with learning games is to cut costs on aesthetics without considering the impact on the game's learning potential.
- Theme and story
A theme can increase interest and involvement in a learning game. The topic can be communicated through pictures and a small "back narrative" contained in the regulations. When themes are included into games, there is frequently no supporting story flowing through the game. Thematic elements are employed to express a theme's idea with little story. To make a learning game more fascinating, a whole storyline might be incorporated. Story provides a narrative thread that runs throughout the game.
- Rewards
Players acquire rewards (items or keepsakes) through game play. The latest trend in learning games and gamification of learning is to provide players with awards for completing specific tasks or reaching specified milestones. There is a widespread trend toward providing numerous prizes, but game designers must use them wisely. A common method is to reward users for accomplishing tedious or menial chores that are required within the game. It is also critical to award prizes or points based on performance rather than completion.
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